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WinZO teams up with IITs and US universities; develops skill-based game statistical model

时间:2024-06-02 02:59:50 阅读(143)

WinZO teams up with IITs and US universities; develops skill-based game statistical model

WinZO, a vernacular skill-gaming platform, has collaborated with professors from technology institutions and statistics departments at institutions such as the Indian Institutes of Technology (IIT) Delhi, IIT Kanpur and IIT Madras, as well as Stanford University, California State University and others, WinZO has developed a scientific approach that accurately distinguishes gaming activities based on the predominance of skill versus chance, according to an official release.

This initiative holds the potential to resolve the critical issue of skill versus chance, enhancing overall transparency and fairness in the gaming industry. The collaboration with experts from institutions underscores WinZO’s commitment to cultivating a gaming environment that is not only entertaining but also marked by safety, accountability and transparency in classifying games based on skill and chance, the release mentioned.

WinZO teams up with IITs and US universities; develops skill-based game statistical model

“As a gaming platform that publishes games of over 100 game developers, it was important for us to have a predictable, transparent, and accountable methodology to determine through a scientific methodology if the game is a game of skill. We worked with top statisticians and engineering departments globally to build and validate a method that can be used by any entrepreneur in partnership with these institutions now,” Paavan Nanda, co-founder, WinZO, said.

This collaborative effort has resulted in the creation of statistical tests utilising real game data, user behaviour from more than 100 million users, across billions of game plays and other relevant factors to determine the prevalence of skill over chance in various games. This methodology aims to bring clarity to the distinction between skill and chance, potentially reducing compliance burdens for the online gaming sector and addressing regulatory challenges in the era of innovative and evolving business models, it added.

“The collaborative effort with the best minds of the country has enabled us to construct statistical models that bring transparency and fairness to the forefront. By distinguishing skill from chance, we are setting new standards for the industry. The scientific rigor applied and validated through comprehensive statistical tests marks a revolutionary step in gaming,” Neelesh S Upadhye, dept of Mathematics, IITM, said.

Additionally, WinZO has partnered with institutions such as the Indian Institute of Technology-Delhi (IIT-D), Delhi Technological University (DTU), Netaji Subhash University of Technology (NSUT), and IIITD to launch its new cybersecurity programme, Code Health and Security Evaluation (CHASE). This programme seeks to invest in and develop open-source technology and best practices that can be utilised by businesses, government agencies, and other organisations to safeguard against cyber threats exploiting product vulnerabilities for theft of information and money, as well as disruptions to essential services.

This comprehensive research represents a pioneering initiative by a private entity, leveraging data and statistics to solve emerging regulatory and sectoral challenges. The research is based on billions of game plays across millions of users. Nevertheless, the methodology is transferable and can be used even by early-stage companies,” Mike Orkin, professor emeritus, California State University, said.

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